As you may have read in my last post, the time has come for me to fly away and to set up my base elsewhere. Poker is no longer the same game and my blogging material has changed. I have two varying interests now that could be considered blogworthy so I'm off to pastures new. I'll be writing under the mighty name of Frankie Parsons and if you are interested, here are the links to my new homes.
1. DRAMA ON THE SCREEN - 32 TV DRAMAS
2. 260 INDIE/CASUAL GAMES ON STEAM
Thank you all very much for reading and I'll see you on the other side...
For the last time...
Uncle Wobble (and his load of old twaddle).
P.S.
For the benefit of my editor, here is my latest attempt at a poker blog.
Bringing Something A Little Different To The Table -- A Year In The Life Of An Amateur Poker Player.
Tuesday, 13 November 2012
Time To Split - 3 Different Blogs
(SEE THE NEXT POST FOR THE SHORTER VERSION)
After some thought, I have decided that it's best to abandon this blog and to devote three different areas of interest to three different blogs. This will make things more organised and avoid the problem of including varied topics that might interest one type of reader but alienate another. Poker enthusiasts who started following my progress way back at the end of 2010 can still keep track of my exploits (The Experiment - 2013) but won't get sidetracked by other topics. At the same time, those with an interest in TV dramas or Indie games for the PC won't get bogged down with poker-talk.
The three areas are:
1. Poker
This will mainly be about The Experiment which I have mentioned on numerous occasions. The intention is to use all my knowledge of poker, that has built up over the years, and to throw myself into the live game and see how I get on. As a recreational player, I'll be totally honest and blog about all my thoughts and feelings for each and every session. I'll comment on the strategy, psychology and my general perceptions of the game. I'll also go over all the usual ground rules and the rationale behind the project on the new blog.
2. TV Dramas
Regular readers will be aware that poker-talk, on these pages, has faded somewhat and that the subject of TV dramas has started to take a more prominent role. The two reasons for this are that (1) poker has been rubbish for me these last few months and (2) I bought myself a new telly and blu-ray player over the summer and have decided to catch up on all the decent TV dramas that I've missed over the last 20 years. My new blog will cover reviews of each season of around 30 of the top TV dramas that have been released in the last 20 years.
3. Indie Games On Steam
Another interest of mine that has found an outlet on this blog has been my obsession with Indie games available on Steam. I make no apologies - I love a good, well-designed Indie game and believe they do have a lot to offer the world. At present, my Steam library contains 247 games! I may be wrong, but that's a lot of games and certainly something that should be discussed using the written word in my most humblest of humble opinions.
After some thought, I have decided that it's best to abandon this blog and to devote three different areas of interest to three different blogs. This will make things more organised and avoid the problem of including varied topics that might interest one type of reader but alienate another. Poker enthusiasts who started following my progress way back at the end of 2010 can still keep track of my exploits (The Experiment - 2013) but won't get sidetracked by other topics. At the same time, those with an interest in TV dramas or Indie games for the PC won't get bogged down with poker-talk.
The three areas are:
1. Poker
This will mainly be about The Experiment which I have mentioned on numerous occasions. The intention is to use all my knowledge of poker, that has built up over the years, and to throw myself into the live game and see how I get on. As a recreational player, I'll be totally honest and blog about all my thoughts and feelings for each and every session. I'll comment on the strategy, psychology and my general perceptions of the game. I'll also go over all the usual ground rules and the rationale behind the project on the new blog.
2. TV Dramas
Regular readers will be aware that poker-talk, on these pages, has faded somewhat and that the subject of TV dramas has started to take a more prominent role. The two reasons for this are that (1) poker has been rubbish for me these last few months and (2) I bought myself a new telly and blu-ray player over the summer and have decided to catch up on all the decent TV dramas that I've missed over the last 20 years. My new blog will cover reviews of each season of around 30 of the top TV dramas that have been released in the last 20 years.
3. Indie Games On Steam
Another interest of mine that has found an outlet on this blog has been my obsession with Indie games available on Steam. I make no apologies - I love a good, well-designed Indie game and believe they do have a lot to offer the world. At present, my Steam library contains 247 games! I may be wrong, but that's a lot of games and certainly something that should be discussed using the written word in my most humblest of humble opinions.
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When I get these blogs set up, I will create links to them so that you can follow my comments and opinions on such matters if you so wish. For the record, I'm aware that my wordcount is high and should be trimmed down so I'll endeavour to work on that department.
Tomorrow, I reach the grand old age of 45. (I know, too old to be playing silly little games - but you're never too old for that, really.) It's probably the pertinent time to wrap things up here, so I'm going to do one last Uncle Wobble post and then it'll be time for the new age to begin.
Saturday, 10 November 2012
The Sopranos - Season #1
As y'all know, with poker taking a back seat at the moment, I've made TV drama reviews the main focus of my blog these days; that is until The Experiment kicks in, in the new year. (I reckon a four month break should be enough for me to get the magic back.) With 5 of the 24 TV series reviewed thus far it is Dexter - Season #1 leading the way with Lost and Sherlock coming in a close equal second. Let's see how our latest contender fairs:
To a lot of fans of TV drama, The Sopranos doesn't really need any introduction. Along with The Wire, it's considered the dog's bollocks of small screen drama but does this live up to the hype and can I (with the plump and fully-fleshed out bulbous buttocks) agree with such sentiments? Let's read on and find out...
For the uninitiated, The Sopranos follows the trials and tribulations of Tony Soprano; a mob boss who lives in the leafy suburbs of New Jersey with his wife and two kids. The series generally tracks the stresses and strains of Tony's life in two ways: (1) via the interaction among the members of the mafia organisation around him and (2) through his family life and all the usual baggage associated with bringing up kids and keeping a marriage together.
The fascination with The Sopranos therefore, and the reason why it really is such compelling viewing, lies in the way Tony Soprano has to manage both a network of volatile criminals and who is forced to deal with those typical family issues that we can all identify with. Tony Soprano's family and work problems are not really that dissimilar from the everyday man, it's just that the work issues are on a slightly different scale and he does lean more towards having to deal with anger-management issues than most people. Unlike lesser TV series', although highly dramatic, events in The Sopranos are believable and you always have the belief that the actions of the characters really are something that those people would do. It is this element that gives The Sopranos that class that it has over others of this ilk.
It is made clear as the series develops, that these mobster are really not very happy people. True, they have the same kind of vulnerabilities and weaknesses as Mr Joe Average but it's their own macho-culture, along with their own violent methods of serving out their own form of justice, that ends up eating at them internally and destroys them. Along the way, we get an insight into how the mob operates: how they appear to be so loyal on the surface yet are prepared to stab each other in the back underneath; how appearing to lose face or to back down is a major form of weakness; how certain taboos that exist within the mafia are frowned upon or ridiculed. All it seems addressing issues of what it means to be a "real man" in those circles and how friendships are jeopardised and lost as a result.
Each episode begins with that car drive from Lincoln Tunnel to the New Jersey suburbs while the stirring "Woke Up This Morning"" by Alabama 3 is played in the background. But it's a different regular feature - his visits to the psychiatrist, Dr Melfi - that allows the story to unravel effectively. The whole season begins with an exchange between these two and it's through their meetings that we're reminded of key moments in Tony's life but also where we're given insights into what is really going on inside Tony Soprano's head. As we see, the more that is revealed and the more that the problems pile up, the more we begin to realise that life of the mobster is not all that glamorous or enviable after all.
Episodes, which usually last around 50-60 minutes, often have two main story-lines or strands running through. For example in Episode 2 ("46 Long") there is the story of how Tony tries to get his mother placed in a retirement home running alongside Christopher's hot-headed plans to hijack Tony's Uncle Junior's trucks. Episode 5 ("College") follows Tony's travels with his daughter as she visits various colleges while the secondary story follows the sexual tension between his wife and the priest as he spends the evening with her. Then there is Episode 9 ("Boca") where we hear of Junior's sexual exploits (to the amusement of the rest of the mob) and also follow the developments of the career of Meadow's school football team coach. (Or should that be soccer?) Some episodes, in the middle of the season, like Episode 7 ("Down Neck") fill out details of Tony's childhood in the 1960s and give us details of key events regarding his dad and his dodgy dealings as well.
All these scenarios are as gripping as a grappling hook and will envelope you like a warm quilt on a cold night. The script is as sharp as a razor and the dialogue as tight as a snazzy drum. Personally, I did feel the need to have sub-titles running occasionally in the early episodes to make sure I "got it" and I also hit the pause button once in a while to mull over some of the key exchanges but I am very glad that I did. Although this can kill the immersion-factor at times, I felt it was a small investment to make for future enjoyment. I was also struck with the amount of Italian slang that the characters throw into conversations as well, a fact that kind of past me by first time round when subtitles were off. It's a useful tool though, if you care to take the time to google the word, for finding the meaning of such words. Incidentally, based on the viewing of Episode 1 of a certain rival series, all this is not as hard work as The Wire which certainly does require ongoing subtitles and far more pauses for the significance of certain dialogues to properly sink in. (I'll no doubt write about these sorts of demands - pros and cons - that are put on the viewer when I come to review The Wire.)
Here are my impressions of the main characters (Minor spoiler alert):
Tony Soprano
When you consider that he's a violent leading member of the mob who uses intimidation and threats to get what he wants, it may be strange to say that there is something that makes us warm to the man. Perhaps it's the fact that even though he knows he has to be seen to be in control, he acknowledges his vulnerabilities and weaknesses by opening up to his psychiatrist. I felt so much on his side by the later episodes that during the life-threatening "car-jacking" scene I was shouting at the screen and rooting for him all the way!! Despite the set-backs he also has a great sense of humour and I loved the way he was cracking jokes right after recovering from that threat on his life in Episode 12.
Carmela Soprano
I suppose if you're the wife of the capo of the mob and you are aware that your dearly beloved has committed murderous deeds, you have to have some inner strength of some kind. Now although Carmela is certainly a strong character and has done well to keep the family functioning with some degree of success, I do reckon she overuses her ball-busting qualities just a bit too freely. The long-suffering Tony gets it in the neck constantly even when it's clear he's stressed out and needs her to lay off a bit - but she also seems a bit pushy with her kids as well. Lightning up and having a sense of humour wouldn't go amiss either.
Dr Jennifer Melfi
You have to question the motives behind why anyone would choose to counsel a capo of the mafia but Melfi is the one who steps into those shoes. Her main connection with Tony is the Italian heritage, but she is often a victim of his wrath and is threatened with physical assault on more than the odd occasion. She often explores issues regarding his mother and his family and it's these home-truths that usually gets him angry - particularly as he feels guilt about putting her mother in a retirement home. She has some odd facial expressions and her lines are delivered in odd ways at times but she's an essential and central character.
Livia Soprano
The mischievous, manipulative and creepy Livia Soprano is Tony's mother. At first I was undecided what her agenda was but by the end of the season you realise that she just likes to get a kick out of stirring up trouble among her family and that her "woe is me" act early on really is just a way of winding Tony up. She has more say in how her brother, Junior, runs the show than he'd like to admit. Towards the end, in Episode 12 ("Isabella"), her act really becomes quite comical as she turns on the water-works more and more after "putting her foot in it" once again. On a serious note though, playing chess with peoples' lives doesn't sit too well with our Tony - check out the way he picks up that pillow in the final episode!!
Meadow Soprano
Last but not least, the final main lady in Tony's life is his young teenage daughter, Meadow. Unlike her brother, AJ, Meadow is academically minded and has thoughts of extending her education beyond high-school. She is aware of her father's business dealings and, during Episode 5 "College", confronts him about whether he's in the mafia. Although he doesn't come right out and say it, he does reveal that he deals with "certain types" - and this truthful revelation does bring a level of trust to their relationship. Meadow has a lot of integrity and is a likeable member of the family.
Anthony Soprano, Jr
AJ is only just becoming aware of who his dad is. He generally has a low profile in this season and apart from the cancelled fight in the playground in Episode 4, his main contribution was in the episode where he got drunk on the sacramental wine and was forced to visit his grandma at the nursing home while expelled. Other than this and dropping the odd F-bomb now and again (and having his parents responding with a disapproving "Hey!" every time) - there's not really much else of note to say about this young chap. Unless his kind of vacant nature and totally unacceptable haircut is worth mentioning. He does becomes much more prominent in later seasons however.
Corrado Soprano, Jr
With those huge glasses and that "butter wouldn't melt in his mouth" manner, the uncle of Tony Soprano looks like a sweet and innocent old man. Like Melfi, some of his facial expressions make him look comical, even as he always appears to be angry and hard-done-by - but like all capos, under that exterior, a dark side lurks beneath. After the death of Jackie Aprile, Tony submits to Junior and allows his uncle to become boss without a struggle. However Junior still believes he is being undermined and after hearing from the conniving Livia that Tony is seeing a psychiatrist, uses this knowledge as an excuse to exact justice.
Christopher Moltisanti
Although referred to as the nephew of Tony Soprano and with a strong bond between them, he is actually a cousin of Carmela and so not a blood-relative. Self-absorbed and tormented with the idea that the mob owes him something the hot-headed Christopher likes to take risks and is a bit of a loose cannon - check out his attack on the shop-assistant. He is driven by the desire to gain some sort of fame and recognition and is ecstatic when he sees his name in the paper. He has desires to be a writer for the screen (even though he is either illiterate or dyslexic). His self-interest and short-temper makes him an unpleasant and unlikeable character.
Paulie Gualtieri
Paulie and Silvio are Tony's right hand men. They are his advisors and run the most important errands but are also always willing to be first in line to whack someone if necessary. They are very loyal to their boss and you feel they wouldn't cross Tony for anything. We get a flavour of Paulie's negotiating skills in Episode 3 ("Denial, Anger Accceptance") when he uses a small receptionist's bell repeatedly smashed to the head as part of his persuasive technique. Paulie is a more prominent figure than Silvio and is given a little more screen-time.
Silvio Dante
Silvio Dante is Tony's rock and always appears to be sniffing at a strong smell that's lingering in the air. He also always seems to like to take the stance or posture of an intimidating doorman when standing around. His swept back hair is ridiculous and seems to get higher and higher as the seasons progresses. Like AJ, Silvio just doesn't seem to play a very prominent role in this season, just being the guy that's just there at Tony's side but not really doing anything greatly meaningful or interesting.
Sal "Big Pussy" Bospensiero
Sal, or Big Pussy for short, is the third member of Tony's immediate circle and who seems to help out with the financial side of the business. Like Silvio, he doesn't have a big role to play or feature very heavily in the story strands until, that is, Tony's insider in the police force warns Tony that in the past Sal has been hitched up to a wire. Shortly after this, Sal starts to suffer severe back pains and is not seen again in the final two episodes - which does him no favours at all.
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To conclude, The Sopranos certainly does live up to the hype that you may have read. It is a truly riveting series and the only time I felt there was any hint of filler was during the final episode when Artie Bucco, the chef, went to see the priest. But even that was very brief and only seemd to drag because they are two minor characters. This is nit-picking really.Other nit-picking aspects might include some skewy editing and continuity errors during some scenes in Melfi's office along with some bizarre editing when Artie Bucco visits Livia in the hospital in the final episode. Also in the final episode I do find it hard to believe that Tony would tell Melfi about those FBI tapes AND that she would later let him back in while concealing a pair of scissors(!) for protection; not exactly very professional. However, these moments are so minor and serve more as an exercise in trying hard to find fault in a season that is essentially all positive throughout. Season #1 of The Sopranos is Class with a capital "C".
19
20 (EXCELLENT)
Wednesday, 7 November 2012
Time to Reflect...
As we head straight on into the grim and gloomy month of November, it's interesting to reflect on what has happened over the last two years since I started this here blog. Poker, the main focus of the blog back then, (as I've mentioned ad-infinitum) is not the money-spinner it was back in the 2000s and what began as a promising journey back at the start of 2011 has really turned into a bit of a flat pancake as we near the end of 2012. Put bluntly, it has been an unsuccessful year for me in the poker department where, in effect, the profits for 2011 (such as they were) have pretty much crumbled away before my very eyes.
However, as I have mentioned in other posts, this is not to say that poker needs to be shunted away from my life. I still enjoy the battle at the table and, although I would be lying if I said I was into it as much as I was back in the 2000s, there is no doubt that it's still in my blood and the urge to play is still as strong and as alive as ever. It's easy to point the finger at terrible cards of course, but I also know that I have played quite badly over the last three or four months or so - which is really the time when my losses kicked in this year. With a break from the live game over the last month and with just a few silly one-off deposits on PKR, I'm effectively still on sabbatical-leave from the game at the moment.
However, in the words of The Terminator... I will be back.
To confirm... my plan is to polish up my strategy and to read up on the game in order to maintain whatever edge I may have (such that it is). I'll generally take a further break right up until midnight on December 31st 2012 - from then on, every session will be part of The Experiment. Ok, I may visit the odd £1/£1 cash tables at The Vic or Aspers until then but I'll generally not attach as much importance to these sessions than I will do in 2013. From 1st January 2013, my true campaign will begin - and very much looking for to it I am too.
I am entitling this new campaign... The Experiment because truthfully, I genuinely don't know where I stand in the whole poker world "scheme of things" anymore. I know I was doing good two years ago - I saw my profits tallying up nicely over the long-term then - but today, I'm really not so sure anymore. True, the bankroll has taken a hit over the last year but I know that this is due largely to bad play and a few bad cards over the last 3 or 4 months. From 1st January 2013, I intend to write an honest trip report for every session I do - and in so doing, I'm going to find out once and for all exactly where I stand. It will be a ridiculously small sample size, of course, but will be my measuring stick to tell me whether it's worth my while in carrying on with this game.
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For better or for worse one leisure activity that I have turned to over the last two months, and which has effectively replaced the playing of poker, is that of screen media appreciation. In other words, I've been playing a lot of video games and watching a lot of telly. My excuse for indulging in the former comes form the words of George Bernard Shaw:
Another area of my life that took a bit of a battering was work. This time last year I was getting a very hard time from those that call themselves the "Senior Leadership Team" (hahahahaha) but am happy to report that I managed to bounce back from that nonsense and made a full recovery. I may have had a few knocks at the poker table but am now content to be in a stable profession that supplies a regular income and pays a reasonably good wage in the grand scheme of things.
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"We don't stop playing because we get old, we get old because we stop playing."
...And I have indulged in the latter activity simply because I can't think of anything better to do. But I will say that the TV series' that I have bought on DVD and blu-ray have all been of the "top quality" / critically acclaimed variety.
I have already written five reviews on the season ones of five of the 24 TV series' that I have researched and discovered (available for viewing under October 2012 in this blog) and I am currently re-watching Season #1 of The Sopranos which will most likely be the next up for review.
In the meantime, reading-wise, I recently purchased this story
in kindle form for just £2.99 from Amazon. The story, which is actually called "A Song of Ice and Fire", has been made into the HBO TV series Game of Thrones and, I think, is covered by Season #1:
The novel, of what I've read so far, is one of the greatest examples of how an epic story should be told and is a thoroughly absorbing read, making my viewing of Game of Thrones the most highly anticipated so far, for sure. (I would certainly recommend giving the map and "houses" of westeros the once over first, though, to get some kind of grounding into what's what.)
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Ok, enough.
Until next time...
Uncle Wobblington.
Saturday, 27 October 2012
Psychoville - Season #1
I've decided that watching just the first episode of each of the twenty-odd TV series that I've recently bought is not a very good idea. As such, I'm going back to taking one season at a time and reporting on my overall impression in the form of these here reviews on my blog. The fifth one up, then, is this creepy little number that goes by the name of Psychoville; not for the faint-hearted or squeamish. Before we get started though let me just announce that if given the option to go blu-ray or DVD, I'd certainly recommend going for the former option. Again, I was very impressed with the picture quality of the blu-ray disc; images are crisp and superbly detailed and it comes packaged with the most pristine, crystal-clear photo-gallery that I've seen in a long time. The menus are easy to navigate and the discs come with a reasonable amount of extras.
Psychoville is brought to us by the same people that gave us The League of Gentlemen so let's not beat about the bush; the humour, tone, atmosphere and sheer all round absurdity of the show is right there on a par with it. Similarly, Reece Shearsmith and Steve Pemberton play four different characters. However, like The League of Gentlemen, I wouldn't say this is a "laugh-a-minute/laugh out loud funny" sort of comedy series because it veers far too heavily towards the dark side for that. But by drawing on the more disturbing side of human nature and exploring its more sinister side it is equally proficient at pulling the viewer into its quirky world. Most of us probably have all sorts of these types of emotions and qualities lurking deep down within us as well so seeing them enacted on screen in such a bizarre fashion certainly appeals to our more subversive side.
Once again I have to point out that we have here a British-based drama show which, I'm sorry to say, cannot touch those big-budget US dramas when it comes to creating scope, scale and depth. Seven, 30-minute episodes cannot compete with 45-60 minute affairs that weigh in at about 12-24 episodes per season. Indeed, the huge production costs of the US dramas practically make them little movies in their own right! Still, we can enjoy it for what it is...
The title menus and all-round outer-packaging create that mildly mysterious feel created by those slightly creepy victorian puppet shows; also, with a fully made up clown and theatrically attired dwarf, brings in that weird circus/fairground atmosphere that often has the outward appearance of wanting to be entertaining but which doesn't look quite right - as if hiding something dark underneath the surface. As mentioned, that's pretty much Psychoville in a nutshell.
The general structure of the first episode prepares us effectively for the season. Five eccentric characters each receive a letter that simply reads, "I know what you did." The sender is a mysterious black-gloved man who remains masked and whose identity remains hidden right up to the denouement at the end. There is a constant reference to blackmail but the conditions or terms of these are never discussed or made known. When each character receives the letter they are already deeply involved in dramatic events of their own so while the letter has obvious significance, as we're already thrown into the twisted development of their lives from the off, it's almost of secondary importance to the characters.
We trace the characters' lives by being shown sketches of their key moments in the form of 1-3 minute snippets. We flit backwards and forwards between the characters' stories by transitions that are marked by a burning film effect. When this occurs, we know that we are going to be focusing on a different character again and pick up on the action where we left off. The effect is that there are mini-cliffhangers within each episode but it also drives the story forward nicely. There are no hard-to-follow complications and we always know exactly what predicament the characters are in. This adds up to making the series enjoyable and dynamic viewing.
Before moving onto the characters, a word about the content (mild spoilers ahead). Well, it's by the fellas who gave us The League of Gentlemen so expect the weird and the disturbing at almost every turn. It'll be the women, however, who will cause the most cringe-inducing moments of the show. Maureen Sowerbutts, in one scene for instance, takes a sausage from the plate of her fully-grown son and then masticates on it before shoveling the chewed up mush back into her son's mouth (no editing in sight); while Joy Aston, meanwhile, performs a makeshift blood transfusion that sucks almost all the blood out of her victim - as it then enters the body of a doll till the blood seeps from its eyes. If you can stomach these types of goings-on then you'll probably get a good kick out of the many other bizarre goings-on.
Here are the five characters who receive those sinister messages from the black-gloved man (mild spoiler alert):
Oscar Lomax (Pemberton) is an old and blind millionaire eccentric who enlists the help of "Tea-Leaf" (a petty thief on community service) to read to him. His story lies in his obsession to find the last "first-edition" Beanie Baby in order to complete his collection. He is a bitter, bad-tempered and repulsive old git who has nothing better to do than to try to track down that elusive toy. We warm to him due to these weaknesses and vulnerabilities but also because of his ludicrous out-of-touch opinions.
Mr Jelly, like Oscar Lomax, is played by Reece Shearsmith. He always appears in a clown costume but hardly ever gets any work as a children's entertainer because his twisted and aggressive attitude frightens the kids. Mr Jelly's story revolves around his bitter rivalry with Mr Jolly (ex-doctor now children's entertainer), who amputated the former's hand during a routine operation AND stole all of Mr Jelly's routines. We appreciate this character for his hopeless attempts at turning his career around.
David Sowerbutts is the "man-child" played by Steve Pemberton. With learning difficulties but an encyclopedic interest in serial killers, along with a very strange mum and a misunderstanding about a murder that never happened, the two of them go off on a murdering spree of their own. We sympathise with this character because he is led on by his insane mother and is involved in situations beyond his understanding. Pemberton has a calmer, more restrained acting style than Shearsmith who can sometimes come across as a bit forced.
Joy Aston, played by Dawn French, is arguably the most disturbed character of the pack. Her problem is that she has formed such a close relationship with a doll that she starts to believe that it is human and that it is her very own baby! Anyone who suggests the doll is otherwise or if she's ridiculed for her unhealthy attachment, she reacts with the wrath of the devil himself. I had my doubts whether such a big name could fit in with the tone of the show but she has one of those faces and acting styles that plays the delusional, naive crackpot very well.
Robert Greenspan is a dwarf who is playing the role of one of the seven dwarfs in the pantomime production of "Snow White" in the glitzy seaside town of Eastbourne. Although he's probably the most normal of the five, this little fella's problem is that he's fallen in love with Debbie, who plays Snow White, and is mocked for it by the staff around him. The practical jokes and humiliation keep getting heaped upon him until an interesting twist leads him away from the theatre and into a dark wood with a mysterious cottage... The actor, Jason Tompkins, plays the role of a tormented soul very well.
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These are just the five characters who receive letters, there are many other key roles that help to make the story fit together including: Micheal Fry (Tea-Leaf), the carer for Oscar Lomax; Mr Jolly, the rival of Mr Jelly; Maureen Sowerbutts, the manipulative mother of David; George Aston, the long-suffering husband of Joy who's forced to play along with the baby charade; Kerry, the dwarf who is trying to protect Robert from himself; Debbie, the dipsy actor who plays Snow White; and then there is the black-gloved man himself, the mysterious figure who links them all together.
In conclusion, the show is certainly worth giving a whirl (at the time of writing Season #1 and #2 can be picked up for less than £6 each on blu-ray from Amazon) and with plenty of added extras to keep your interest up it's a very good value package. In my opinion, the tighter first three episodes eclipse the later ones as the mystery and intrigue remain high in those whereas in episodes 5, 6 and 7 the plot loses its way just a tad and the puzzle doesn't quite pique the curiosity as much. Also, the musical interlude with singing and dancing in the waxworks is blatantly filler in my eyes; totally pointless and incongruous tripe.
There are also just a few other niggles: I am not a fan of watching an entire episode filmed on one set (as if it's a play) and (seemingly) in one long take. To me, this just seems like a cost-cutting exercise and I felt put-out because I was so used to the dynamic format of earlier episodes. In this respect Episode 4 was a bit of a fail for me, despite the great performance of Mark Gatiss (He of The League of Gentlemen fame). Finally. stereotyping plays a large part in this series (eccentric old millionaires, creepy clowns, dwarfs mistaken for children, the doll springing to life, the Nurse Ratched type tormenting the patients... etc etc) and I think it fair to say the show is riddled with them. Therefore, although surely original, unique and watchable in many respects, the odd reliance on these stereotypes must be held against it.
There are also just a few other niggles: I am not a fan of watching an entire episode filmed on one set (as if it's a play) and (seemingly) in one long take. To me, this just seems like a cost-cutting exercise and I felt put-out because I was so used to the dynamic format of earlier episodes. In this respect Episode 4 was a bit of a fail for me, despite the great performance of Mark Gatiss (He of The League of Gentlemen fame). Finally. stereotyping plays a large part in this series (eccentric old millionaires, creepy clowns, dwarfs mistaken for children, the doll springing to life, the Nurse Ratched type tormenting the patients... etc etc) and I think it fair to say the show is riddled with them. Therefore, although surely original, unique and watchable in many respects, the odd reliance on these stereotypes must be held against it.
14
20 (GOOD)
Thursday, 25 October 2012
The Experiment (2013) - Preparation & Rationale
Ok people, let's not piss about here; my poker game is fucked up good and proper and I very much need to put on those damn brakes! However, I tell you right now, I'm not ready to walk away from this game just yet baby. Oh no, not by a long chalk.
I'll be looking at the 1st January 2013 as the start of a brand new poker campaign. A clean slate and a fresh start that I perceive will be the beginning of a very exciting adventure. Behind the campaign - in my favour - will be years of experience, a positive long-term run of results that sees me as a winning player overall, and a body of knowledge about the game's strategy and psychology that should give me a fairly reasonable edge. Running against me will be: a very poor run of results over the summer (and much of the Autumn) that puts me down around £1.2K for the year; a very noticeable trend in the live game towards aggression - which I've not yet fully adapted to; a shockingly bad recent trend towards playing my cards rather than playing the player and a lack of playing more volume (this year) which puts me a little bit out of touch.
I am calling my new campaign, The Experiment because I'm really in the dark now as to how this is all going to pan out. Am I just getting too old for the game? Am I missing all the new trends and just not adapting properly? Am I really just getting terrible cards and terrible luck? Have I still got what it takes? Am I just no good anymore? Was I really any good in the first place? Am I going to turn it all round?
I hope that by doing The Experiment, I can answer at least some of these questions.
The Rationale
As there is a possibility that I'm not cut out for the modern game after all, I don't think I can really regard myself as a "semi-pro". On the other hand, I can still remember the magic moments and the glory days of winning reasonably large sums over a few sessions only a very short time ago. So I'm keeping an open mind and regarding myself as a reasonably good "amateur" player; someone who intends to make a long-term profit rather than who's there just to make up the numbers or to have a good time. I will probably just keep track of my live games as the £1/£2 games (and the odd £1/£1 game) involve larger sums than the smaller stakes games which I intend to play online.
I only intend to play when I feel the time is right and so I can't really be specific about volume. It will generally be on the odd Friday and/or Saturday night. I'm also undecided about my buy-in amount. Usually this will be the max or something close to it but with recent events going the way they have, I might be changing this strategy to suit the conditions. Finally, the all important bankroll: well, after a fairly heavy year (financially) both my liferoll AND bankroll have taken a bit of a hit. Therefore, although my effective bankroll will be £10K, I'm going to draw the line and state a stop-loss figure of £3K. In other words, if I get hit for a total of £3K for the year, The Experiment will end and be chalked-up as a failed business venture. I'll no doubt probably need to call a halt to my poker playing activities as well - and take up another interest.
Preparation
To prepare for this project, I'm actually going to play very little live poker over the next two months. My game is totally off the boil at the moment as something in my head really is telling me to make some god-awful decisions. Therefore, while I pinpoint exactly what that might be, visits to the live felt will be rare occasions.
Preparation, then, will mostly involve practice at the $0.10/$0.25 and $0.25/$0.50 online tables at PKR, along with reading up cash-game strategies in publications previously mentioned.
Roll on 2013.
I'll be looking at the 1st January 2013 as the start of a brand new poker campaign. A clean slate and a fresh start that I perceive will be the beginning of a very exciting adventure. Behind the campaign - in my favour - will be years of experience, a positive long-term run of results that sees me as a winning player overall, and a body of knowledge about the game's strategy and psychology that should give me a fairly reasonable edge. Running against me will be: a very poor run of results over the summer (and much of the Autumn) that puts me down around £1.2K for the year; a very noticeable trend in the live game towards aggression - which I've not yet fully adapted to; a shockingly bad recent trend towards playing my cards rather than playing the player and a lack of playing more volume (this year) which puts me a little bit out of touch.
I am calling my new campaign, The Experiment because I'm really in the dark now as to how this is all going to pan out. Am I just getting too old for the game? Am I missing all the new trends and just not adapting properly? Am I really just getting terrible cards and terrible luck? Have I still got what it takes? Am I just no good anymore? Was I really any good in the first place? Am I going to turn it all round?
I hope that by doing The Experiment, I can answer at least some of these questions.
The Rationale
As there is a possibility that I'm not cut out for the modern game after all, I don't think I can really regard myself as a "semi-pro". On the other hand, I can still remember the magic moments and the glory days of winning reasonably large sums over a few sessions only a very short time ago. So I'm keeping an open mind and regarding myself as a reasonably good "amateur" player; someone who intends to make a long-term profit rather than who's there just to make up the numbers or to have a good time. I will probably just keep track of my live games as the £1/£2 games (and the odd £1/£1 game) involve larger sums than the smaller stakes games which I intend to play online.
I only intend to play when I feel the time is right and so I can't really be specific about volume. It will generally be on the odd Friday and/or Saturday night. I'm also undecided about my buy-in amount. Usually this will be the max or something close to it but with recent events going the way they have, I might be changing this strategy to suit the conditions. Finally, the all important bankroll: well, after a fairly heavy year (financially) both my liferoll AND bankroll have taken a bit of a hit. Therefore, although my effective bankroll will be £10K, I'm going to draw the line and state a stop-loss figure of £3K. In other words, if I get hit for a total of £3K for the year, The Experiment will end and be chalked-up as a failed business venture. I'll no doubt probably need to call a halt to my poker playing activities as well - and take up another interest.
Preparation
To prepare for this project, I'm actually going to play very little live poker over the next two months. My game is totally off the boil at the moment as something in my head really is telling me to make some god-awful decisions. Therefore, while I pinpoint exactly what that might be, visits to the live felt will be rare occasions.
Preparation, then, will mostly involve practice at the $0.10/$0.25 and $0.25/$0.50 online tables at PKR, along with reading up cash-game strategies in publications previously mentioned.
Roll on 2013.
--------------------------
Wednesday, 24 October 2012
Lesson #8
Time to come clean... Over the last four months or so I've had a terrible time at the poker tables losing more sessions than I care to mention. As a result I've nearly lost the entire profit that I acquired in 2011. That's a four-figure sum and for this here recreational player that's a fairly sizable chunk of my bankroll. Thinking back, yes, I've been dealt lousy cards but if I were really honest I have to say that a change of attitude has probably meant that I've lost more than I should.
Lesson #8 - Think like a casual player = Play like a casual player = Expect the results of a casual player.
As we all know, having the right attitude is crucial if you want to be a long-term winning poker player. But at times, this game can be so cruel that you can undergo a shift in attitude that can tip the balance - and the edge - against yourself. As my bankroll headed on the donward spiral earlier this year I told myself, as all logical-minded players do when things aren't going great, that it was just a blip and that results would soon turn around. The problem is, they didn't - and they haven't. They didn't after one month, two months or three months - and they haven't after four months!! My bankroll is still heading down that hill!
One of the changes that happened, I believe, was a change in an attitude towards money which went from not minding too much about losing to not really minding at all; to the point where a casual, couldn't-care-less attitude about losing totally took over me. Then, as the money kept going south and I kept believing I would win it back soon enough, I actually started to get a bit cocky and believed that no matter what I did, I'd win it back - that's when playing too many hands and way too loose came in to my play. I'd also have sessions where I'd turn up with the idea that I'd just play safe and simply bet big when I had a big hand, having a total disregard for the dynamics at the table.
When I start The Experiment in 2013, thinking like a casual player will be right out. I know I may not play as much as I could nowadays but it will all be about reading the situation much more carefully and not turning up feeling that I have a right to just piss about cos it will all come good in the end. I now know that if I keep this cavalier attitude up it certainly won't come good, and the end will amount to yours truly paying a high price. Three words for The Experiment in 2013: Concentration, concentration, concentration.
Lesson #8 - Think like a casual player = Play like a casual player = Expect the results of a casual player.
As we all know, having the right attitude is crucial if you want to be a long-term winning poker player. But at times, this game can be so cruel that you can undergo a shift in attitude that can tip the balance - and the edge - against yourself. As my bankroll headed on the donward spiral earlier this year I told myself, as all logical-minded players do when things aren't going great, that it was just a blip and that results would soon turn around. The problem is, they didn't - and they haven't. They didn't after one month, two months or three months - and they haven't after four months!! My bankroll is still heading down that hill!
One of the changes that happened, I believe, was a change in an attitude towards money which went from not minding too much about losing to not really minding at all; to the point where a casual, couldn't-care-less attitude about losing totally took over me. Then, as the money kept going south and I kept believing I would win it back soon enough, I actually started to get a bit cocky and believed that no matter what I did, I'd win it back - that's when playing too many hands and way too loose came in to my play. I'd also have sessions where I'd turn up with the idea that I'd just play safe and simply bet big when I had a big hand, having a total disregard for the dynamics at the table.
When I start The Experiment in 2013, thinking like a casual player will be right out. I know I may not play as much as I could nowadays but it will all be about reading the situation much more carefully and not turning up feeling that I have a right to just piss about cos it will all come good in the end. I now know that if I keep this cavalier attitude up it certainly won't come good, and the end will amount to yours truly paying a high price. Three words for The Experiment in 2013: Concentration, concentration, concentration.
Sunday, 21 October 2012
Top 30 (Indie) Games on Steam - 5 Miscellaneous
Miscellaneous Games
We now come to the last five of those Top 30 indie games; those hard-to-categorise games that refuse to be pigeon-holed. Then again, as we shall see, these games can actually be compartmentalised - it's just that there are only a very few others of their kind that they can compete with. Here they are:
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Aztaka - It was either this, Torchlight I (or II) or Titan Quest and as the latter two are generally clones of the Diablo series, I thought I'd go with something that mixes the genre up a bit. To be honest, I've hardly played the game but from what I have played, it's one of those which I intend to get involved in when I finally get the time. It incorporates platforming and RPG elements into the Hack & Slash genre and all wrapped up in an Egyptian/Mayan type setting.
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Deathspank is another game that grew out of the Hack & Slash / Diablo phenomenon of yesteryear. The difference is that this humorous, wacky cartoon-like game oozes character and is so much more enjoyable due to its unique graphical style - which kind of unfurls like an ever-unfolding pop-up book as you explore. It really makes you appreciate the environments and has you longing to see what sort of landscape the developers throw up next. Sometimes you can get confused with how and what to use in the inventory (a few consultations with walkthroughs were needed) but apart from this the game is a blast. It comes with a great sequel (Thongs of Virtue) as well!!
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Insanely Twisted Shadow Planet is really a platformer-puzzler but put in the miscellaneous section because I wasn't really thinking straight when doing my categorisations. It is very much like Unmechanical in that you control a spaceship with varying abilities in order to move away or destroy enemies and obstacles. It is also a game I've hardly played because I just haven't got round to it but is intriguing enough for me to know I'll revisit it and give it a proper run through when I get time.
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On The Rain Slick Precipice of Darkness - Episode 1 is as awkwardly titled as it is hard to categorise, but I guess you could file it under turn-based/third-person group action game. I'm usually turned off turn-based games just as much as I am by adventure games but in the case of OTRSPOD-E1, like Deathspank and Psychonauts, its environments are the most interesting to watch out of all the indie games in my Top 30 list. You control 3 characters while battling against various enemies like tin cans, clowns, mimes and the like. Yep, it's surreal in parts and, despite the incongruous use of bad language (clearly put in to appeal to the teenage market) it's a fine romp. It does take some getting used to, however, if you're new to this type of screwy game.
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Psychonauts is a third-person action game that is one of my favourite games of all time. I didn't actually purchase it through Steam originally but it's available on Steam so needs to be on this list all the same. You start the game in some sort of summer camp full of oddball and dysfunctional characters. As you explore you enter various worlds where the game takes on a kind of trippy platform-puzzler type of form. Each world has its own uniquely bizarre environment with the level designs being nothing short of genius. The game pulls you in while casting a magical spell over you and the "wow factor", for me, was through the roof. An absolute mind-blast of a game!!
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Honourable Mentions:
Amnesia - Scarey first person sneak 'em up.
Aquaria - Top-down, under-water exploration game.
Botanicular - Weird adventure game that has no talking and no text - jury still out on this one.
Magicka - Hack & Slash dungeon crawl game - jury also still out (aint had time to play it).
On The Rain Slick Precipice of Darkness - Ep 2 - Sequel to above.
Puzzle Dimension - 3D puzzler where the platform can be turned 360 degrees. Looks too hard for this reviewer.
Quantum Conundrum - First-person, Portal- like action game. Good, up to the point where you realise puzzles are all the same based around a theme.
Roboblitz - Platformer game, like Mr Robot, where you control a robot around some sort of research centre in outer space.
Waveform - Control a line while attempting to make it connect with dots as you travel from left to right.
We now come to the last five of those Top 30 indie games; those hard-to-categorise games that refuse to be pigeon-holed. Then again, as we shall see, these games can actually be compartmentalised - it's just that there are only a very few others of their kind that they can compete with. Here they are:
--------------------------------------------------------------------------------------------------------------------
Aztaka - It was either this, Torchlight I (or II) or Titan Quest and as the latter two are generally clones of the Diablo series, I thought I'd go with something that mixes the genre up a bit. To be honest, I've hardly played the game but from what I have played, it's one of those which I intend to get involved in when I finally get the time. It incorporates platforming and RPG elements into the Hack & Slash genre and all wrapped up in an Egyptian/Mayan type setting.
--------------------------------------------------------------------------------------------------------------------
Deathspank is another game that grew out of the Hack & Slash / Diablo phenomenon of yesteryear. The difference is that this humorous, wacky cartoon-like game oozes character and is so much more enjoyable due to its unique graphical style - which kind of unfurls like an ever-unfolding pop-up book as you explore. It really makes you appreciate the environments and has you longing to see what sort of landscape the developers throw up next. Sometimes you can get confused with how and what to use in the inventory (a few consultations with walkthroughs were needed) but apart from this the game is a blast. It comes with a great sequel (Thongs of Virtue) as well!!
-----------------------------------------------------------------------------------------------------------------
Insanely Twisted Shadow Planet is really a platformer-puzzler but put in the miscellaneous section because I wasn't really thinking straight when doing my categorisations. It is very much like Unmechanical in that you control a spaceship with varying abilities in order to move away or destroy enemies and obstacles. It is also a game I've hardly played because I just haven't got round to it but is intriguing enough for me to know I'll revisit it and give it a proper run through when I get time.
-----------------------------------------------------------------------------------------------------------------
On The Rain Slick Precipice of Darkness - Episode 1 is as awkwardly titled as it is hard to categorise, but I guess you could file it under turn-based/third-person group action game. I'm usually turned off turn-based games just as much as I am by adventure games but in the case of OTRSPOD-E1, like Deathspank and Psychonauts, its environments are the most interesting to watch out of all the indie games in my Top 30 list. You control 3 characters while battling against various enemies like tin cans, clowns, mimes and the like. Yep, it's surreal in parts and, despite the incongruous use of bad language (clearly put in to appeal to the teenage market) it's a fine romp. It does take some getting used to, however, if you're new to this type of screwy game.
-----------------------------------------------------------------------------------------------------------------
Psychonauts is a third-person action game that is one of my favourite games of all time. I didn't actually purchase it through Steam originally but it's available on Steam so needs to be on this list all the same. You start the game in some sort of summer camp full of oddball and dysfunctional characters. As you explore you enter various worlds where the game takes on a kind of trippy platform-puzzler type of form. Each world has its own uniquely bizarre environment with the level designs being nothing short of genius. The game pulls you in while casting a magical spell over you and the "wow factor", for me, was through the roof. An absolute mind-blast of a game!!
-----------------------------------------------------------------------------------------------------------------
Honourable Mentions:
Amnesia - Scarey first person sneak 'em up.
Aquaria - Top-down, under-water exploration game.
Botanicular - Weird adventure game that has no talking and no text - jury still out on this one.
Magicka - Hack & Slash dungeon crawl game - jury also still out (aint had time to play it).
On The Rain Slick Precipice of Darkness - Ep 2 - Sequel to above.
Puzzle Dimension - 3D puzzler where the platform can be turned 360 degrees. Looks too hard for this reviewer.
Quantum Conundrum - First-person, Portal- like action game. Good, up to the point where you realise puzzles are all the same based around a theme.
Roboblitz - Platformer game, like Mr Robot, where you control a robot around some sort of research centre in outer space.
Waveform - Control a line while attempting to make it connect with dots as you travel from left to right.
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...And that's it! I hope you enjoyed my little journey through the best games on Steam; maybe you might even try one yourself! I'll leave you with a final list of good, non-Indie games that are available on Steam and which fall under three different categories not covered by the above. (No FPS, turn-based or adventure games here.)
Role Playing Games
Elder Scrolls III: Morrowind
Elder Scrolls: Oblivion
Risen
The Witcher
Driving Games
Blur
Burnout Paradise
Flatout: Ultimate Carnage
Trackmania
Real-Time Strategy
Age of Empires III
Age of Empires Online
Command & Conquer 3
Company of Heroes
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...And now I'm really all done; all on record, all done and dusted on the Steam game front.
Until next time...
Uncle Wobble.
Until next time...
Uncle Wobble.
Top 30 (Indie) Games On Steam - 5 Precision Platformers
Precision Platformer
Platformers come in all sorts of varieties but can generally be boiled down to three main types: (1) The Platform Puzzler - where you move around various platforms solving puzzles. (2) The Platform Shooter - where you move around various platforms while wildly shooting things and (3) The Precision Platformer - where you move around various platforms and complete a goal in the quickest time. It is to the latter variety we now turn.
Precision Platformers are obviously very closely related to the Platform Puzzler and indeed, if you just want to go ahead and clear levels without concerning yourself with the time-factor, they are almost exactly the same (although a tad more basic)! But good Precision Platformers make you really want to complete levels in the best time. The main mechanic to make the player want to do this comes in the form of a carrot on a stick variety - whereby you are either awarded different medals according to your ability and/or shown a high-score chart that makes you want to constantly improve and to beat other players online. For this reason, Precision Platformers can be both the most addictive and most frustrating type of game, taking you to the brink of madness and having you pull your own hair out in big clumps.
Here's the Top 5 on Steam:
Adventures of Shuggy is an extremely inventive precision platformer that is heavily weighted towards solving fantastic puzzles and certainly gives the "wow" factor when completing the first world of levels. (I'm on the second world now.) You control a vampire-cat like thing around screens of well designed levels that challenge your logical thinking skills. Each level has its own unique gameplay mechanic giving it huge variety and meaning that you really don't feel you have to go back and beat old times because you're more intrigued by what type of twist to the gameplay will occur next.
Nimbus is one of those underrated platformer games that is beautifully crafted and a joy to play. You control a spaceship that's propelled by momentum given to you not only in the form of gravity but by various contraptions located around the landscape. These come in all sorts of varieties such as: cannons, springy trampolines, wind tunnels and arrows that jet propel you... etc etc. Completing levels in the best time is all about experimenting with trajectory, what angle you take corners at and lots of trial and error - all fun and absorbing stuff. Restarting a level is immediate and done in a blink of an eye so there's no annoying load screens to contend with. Times are recorded to one-thousandth of a second and to follow your progress and development times are recorded on leaderboards.
Storm In A Teacup is a very cutesy, straightforward, side-scrolling platformer whose main strength is its simplicity, childlike but stylish artwork and basic gameplay design. You control a teacup, with a fuzzy head poking out, while floating around a landscape collecting sugar lumps and bonus stickers.You get awards for: (1) Collecting all the cubes; (2) Not dying and (3) Picking up the hard-to-get-at sticker. With a huge variety of obstacles consisting of swinging platforms, spikes, lava, evil clouds...etc etc, the game is dynamic enough to keep you coming back for more. The main thing to master in this game is the skill to float (while manipulating the energy bar effectively) which involves rapidly tapping the space bar. One word of warning: the sugary sweet music will drive you slowly insane - you have the option to turn it off.
Platformers come in all sorts of varieties but can generally be boiled down to three main types: (1) The Platform Puzzler - where you move around various platforms solving puzzles. (2) The Platform Shooter - where you move around various platforms while wildly shooting things and (3) The Precision Platformer - where you move around various platforms and complete a goal in the quickest time. It is to the latter variety we now turn.
Precision Platformers are obviously very closely related to the Platform Puzzler and indeed, if you just want to go ahead and clear levels without concerning yourself with the time-factor, they are almost exactly the same (although a tad more basic)! But good Precision Platformers make you really want to complete levels in the best time. The main mechanic to make the player want to do this comes in the form of a carrot on a stick variety - whereby you are either awarded different medals according to your ability and/or shown a high-score chart that makes you want to constantly improve and to beat other players online. For this reason, Precision Platformers can be both the most addictive and most frustrating type of game, taking you to the brink of madness and having you pull your own hair out in big clumps.
Here's the Top 5 on Steam:
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Adventures of Shuggy is an extremely inventive precision platformer that is heavily weighted towards solving fantastic puzzles and certainly gives the "wow" factor when completing the first world of levels. (I'm on the second world now.) You control a vampire-cat like thing around screens of well designed levels that challenge your logical thinking skills. Each level has its own unique gameplay mechanic giving it huge variety and meaning that you really don't feel you have to go back and beat old times because you're more intrigued by what type of twist to the gameplay will occur next.
----------------------------------------------------------------------------------------------------------------
Nimbus is one of those underrated platformer games that is beautifully crafted and a joy to play. You control a spaceship that's propelled by momentum given to you not only in the form of gravity but by various contraptions located around the landscape. These come in all sorts of varieties such as: cannons, springy trampolines, wind tunnels and arrows that jet propel you... etc etc. Completing levels in the best time is all about experimenting with trajectory, what angle you take corners at and lots of trial and error - all fun and absorbing stuff. Restarting a level is immediate and done in a blink of an eye so there's no annoying load screens to contend with. Times are recorded to one-thousandth of a second and to follow your progress and development times are recorded on leaderboards.
---------------------------------------------------------------------------------------------------------------
Storm In A Teacup is a very cutesy, straightforward, side-scrolling platformer whose main strength is its simplicity, childlike but stylish artwork and basic gameplay design. You control a teacup, with a fuzzy head poking out, while floating around a landscape collecting sugar lumps and bonus stickers.You get awards for: (1) Collecting all the cubes; (2) Not dying and (3) Picking up the hard-to-get-at sticker. With a huge variety of obstacles consisting of swinging platforms, spikes, lava, evil clouds...etc etc, the game is dynamic enough to keep you coming back for more. The main thing to master in this game is the skill to float (while manipulating the energy bar effectively) which involves rapidly tapping the space bar. One word of warning: the sugary sweet music will drive you slowly insane - you have the option to turn it off.
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Super Meat Boy is the cult-classic of the group and the one with the subsequent runaway success. Graphically, it's blocky, pixelated and looks like it had the least amount of time spent on programming and developing it. However, once you start getting involved and completing its levels, it kind of sucks you in and grabs you so that you find it hard to let go. It does this by being super-quick and slick in all sorts of ways. Its menu screens guide you through the game seamlessly so that you're never left hanging about, levels can be restarted immediately with no load screens - and it makes you think that you can really beat this bleedin' level if only you could just... and that'll be its addictive hook, pulling you in. All this by just controlling a red hunk of meat around fairly plain landscapes!
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Tales From Space: Mutant Blobs Attack is the game that I wanted Gish to be. In that game, you have five lives but have to restart the entire game from the beginning when you lose those lives; meaning it's all repeat, repeat, repeat - a good enough game, made boring by a stupid, game-breaker mechanic. Enter the fresh, vibrant and colourful Mutant Blobs Attack! True, many elements have been stolen from Gish but it has so much more variety and twists and turns that it makes this little number so much more dynamic and so many times better! Once you have completed a level, it unlocks it so that you can go back to redo it for a better time or score (Why didn't Gish have this!!??). The leaderboard is done really well and really makes you want to go back to shave a few more seconds off your time. All good!
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Honourable Mentions:
Bit. Trip Runner - More of a "rhythm game" where a little 8-bit man runs along from left to right and must either jump, slide, kick or spring when arriving at certain obstacles. Fast, furious and difficult.
Dustforce - The next generation up from Super Meat Boy but with added gameplay mechanics that makes it far too difficult for this reviewer.
Hamilton's Great Adventure - With an Indiana Jones theme and blurring the boundary between "puzzler" and "precisioner", you control an adventurer who needs to exit to a portal while walking a path full of traps and crumbling surfaces. A very good game that just missed a Top 5 place on this AND the Platform Puzzler section.
Offspring Fling - The poor boy's Super Meat Boy programmed with an 8-bit configuration.
Pixeljunk Eden - One of those arty/ambient type games more for relaxation and for whiling away a few lazy minutes. Control a little worm-type creature by leaping around and flying through the air while watching flowers bloom and glow.
Rayman Origins - Not an Indie game but a kick-ass platformer, available on Steam, that just has to be given a mention here due to its fantastic gameplay. It's fast, furious and full of surprises.
Sonic Generation - Not an Indie game but a half-decent platformer available on Steam anyway. Not really my cup of tea but a popular classic so given a mention here.
Wik and the Fable of Souls - No longer available on Steam but a finely done platformer set to a fairy-story theme. Watch the little goblin type fella swing around on trees and platforms with his tongue! Collect bugs and spit them out to feed the monster before he reaches the end of the screen.
Kona's Crate - A lunar-lander type game where you power a crate through jet propulsion while guiding it carefully around obstacles and bringing it to the chief. Not on Steam but available through Gamer's Gate.
Pixeljunk Eden - One of those arty/ambient type games more for relaxation and for whiling away a few lazy minutes. Control a little worm-type creature by leaping around and flying through the air while watching flowers bloom and glow.
Rayman Origins - Not an Indie game but a kick-ass platformer, available on Steam, that just has to be given a mention here due to its fantastic gameplay. It's fast, furious and full of surprises.
Sonic Generation - Not an Indie game but a half-decent platformer available on Steam anyway. Not really my cup of tea but a popular classic so given a mention here.
Wik and the Fable of Souls - No longer available on Steam but a finely done platformer set to a fairy-story theme. Watch the little goblin type fella swing around on trees and platforms with his tongue! Collect bugs and spit them out to feed the monster before he reaches the end of the screen.
Kona's Crate - A lunar-lander type game where you power a crate through jet propulsion while guiding it carefully around obstacles and bringing it to the chief. Not on Steam but available through Gamer's Gate.
Saturday, 20 October 2012
Turning Into A Nerd - The Top 24
Top 24 TV Series
(Based on researching reviews, TV & film websites, Amazon, Imdb, TV.com etc
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Cracker - The Complete Collection
This box set, along with The Sopranos collection, was purchased well before I had the crazy idea of watching and reviewing 24 of the top critically acclaimed TV series of the last twenty years. And as I have just finished watching the last episode of Season #3, it is the next in the line up for a review. Unfortunately, as I watched the bulk of this collection many months ago, it is not exactly fresh in the memory so I may well miss out crucial elements - but that's just the way of the world. (I've also watched all episodes of every season of The Sopranos - but that series needs to be given full justice and may well be worthy of a repeat viewing for the sake of completing a fresher and better quality review.)
Anyway, let's stop whittering on and get on with it...
First the boring maths bit...
This box set contains the three seasons of Cracker. Each season consists of three episodes which makes nine episodes in total. However, two more stand-alone episodes were commissioned after the 3rd season ended meaning there are 11 episodes in this box set. An episode length varies because some were first broadcast in two installments over two weeks while some were of the three installment variety. Each installment was scheduled a one-hour slot but, with adverts and breaks, each one amounted to about 50 minutes in length. This made a full episode either a 100 minute affair or a mammoth 150 minuter. It does pay to know which type you're settling into because if you watch late at night and want to watch in the one sitting those two and a half hour episodes can really challenge your stamina to stay awake. (Not that they're dull mind you.) To confuse matters, the last two "special" episodes were shown in just one installment and were each about 100 minutes in length.
Just like Sherlock, the show itself is a "crime of the week" type affair which has the inept police befuddled and confused and totally unable to make head or tail of how the hell to proceed with a line of enquiry. Enter the huge, roly-poly figure of the great criminal psychologist, Fitz. Very much like a modern-day Sherlock Holmes, our Fitz (played by Robbie Coltrane) has deductive and reasoning skills well beyond the mere mortals he has to work with. Both Holmes and Fitz are experts at deducing facts from studying a crime scene and both have supreme psychological profiling abilities but the main difference between the character of Sherlock and Fitz is that rather than focusing on the reading of people by studying their appearance and what they wear, the emphasis on the latter character is his interrogation of suspects when brought in for questioning. In this respect, it makes Cracker more grounded in realism and a lot more believable (but, as we shall see later, no less ridiculously melodramatic).
Fitzy-babes will stop at nothing to get the truth out of his suspects and when a suspect is finally hauled in, his interrogation techniques can make for uncomfortable viewing. As he tries to tap into the other person's weaknesses and as they are often accused of serious crimes such as murder and sex offences, taboos involving family members and sexual relations with various partners are explored resulting in conversations that often seem downright perverse. However, as we're all aware that it's part of the process for getting a confession, it is a necessary evil.
This brings me to the actual character of Fitz. Now as a struggling poker player but also as someone who likes to think he can read other people in different ways, I was drawn to Cracker not only because of the psychological element to it, and how the protagonist attacks weaknesses, but also because in the promo material he is said to have a few weaknesses of his own that I could relate to. Being a "drunken excuse for a husband", a "lousy father" and a "gambling washout" may not quite be the terms in which I like to describe myself but I can, at least partly, identify with such things.
It was his penchant for gambling that I was mainly interested in because how, I thought, could such a "brilliant pychologist" - who can reason so well and understand so many principles - throw away and lose so much money at gambling? Surely, I reasoned, with such an aptitude for psychology he could not only avoid the casino games (where you're guaranteed to lose at, long-term) and move over to poker which gives the edge to, and generally rewards, the more skilled? This would also mean he could interact more socially with others AND engage in his put-downs when he tires of the ineptitude or incompetence of others around him (another trait shared with the character of Sherlock). But then, of course, there was the episode where he attends a gamblers' anonymous session where we see for ourselves the reason why he puts roulette above poker - he's one of those self-destructive type of gamblers who just love the buzz, quick thrill and rush of winning and wants that feeling again and again. And that's a strong addiction.
Of course there are other characters who appear throughout all the seasons as well and these are family and close friends who mean a lot to Cracker and who have a bearing on how he conducts his life. However, after Episode 4 "To Be A Somebody" which is the best episode in my opinion, these people in his life start to become so heavily embroiled in the cases he is involved in that it pushes the credibility boundary a little too far. By the time we get to the end of Season #2 in "Men Should Weep" they throw everything including the kitchen sink at us! The beginning of Season #3 doesn't let up as the drama is laid on with such an enormous trowel and to such overly melodramatic proportions that realism goes out the window (or off the edge of a building if you will) - there are just TOO many dramatic events coming at us TOO fast and furious. In retrospect, this may have had something to do with the fact that the series was shown in installments and so needed plenty off cliffhangers to keep the audience coming back, but having all this going on in one episode in its entirety is a bit much.
On the subject of drama, characters and friendship I was watching a documentary the other day on the history of the displaying of emotions through the ages. What struck a chord here was the idea that those who go overboard with their emotions on a regular basis tend, in some respects, to be more shallow than their more reserved counterparts who keep their emotions in check and who are more grounded. The logic behind it being that when the latter truly display outward feelings of emotion, they are somehow shown to be more genuine.
Now there was obviously more to it than that but, to me, this sort of logic helps to explain why Sherlock has the edge over Cracker when it comes to quality and depth. While Fitz has plenty of family and friends in his life to care about and to interact with, the choice of the writers to involve them so much means the drama and emotions run high - far too high. Sherlock, by his own admission has no friends at all and his relationship with his brother is stone cold to say the least. This means that, given Sherlock's situation and ability to detach himself from others, when he does have to make difficult decisions involving the lives of others - the situation comes across more genuinely and with more intensity and depth. So, yes, Cracker is a cracker for those who love their melodrama nice and thick like a rich cream cake but head for Sherlock for depth, sophistication and more class.
13
20 (FINE)
Sherlock - Season #1 + #2
Unlike the more ambitious and big budget TV series' that are coming out of the US by storm these days, UK based efforts are modest affairs. One area in which the UK is left way behind by comparison is in the amount of episodes churned out per season. Blockbusting US titles can typically number around 12-24 movie-quality episodes per season whereas we with a tighter budget can usually muster up about 6, if we're lucky. With Sherlock we get three! Thankfully, if you want to give this series a whirl right now, you can at least get two seasons worth - and that means six; six 90 minute episodes that really do a good job in grabbing you by the balls.
Sherlock Holmes, as we all know from Arthur Conan Doyle, loves to solve crimes and the makers of Sherlock have made their eponymous hero no different. In fact, if he is not able to engage in this particular activity for a lengthy time, he starts to go a bit mental. Episodes are given the same titles that were given to the Conan Doyle stories but are given an up-to-date twist and all take place (with the exception of "Hound of the Baskervilles") in good ol' London town. In addition he's placed right in the 21st century with modern technology to boot.
Menu screens and episodes are all wrapped up with an appropriately anthemic and sweeping soundtrack giving you that sense of anticipation that you're going to be watching something special and it's a catchy enough tune that you'll be humming it often.
Each episode involves a "crime of the week" type scenario which is too tricky for mere police to handle but not so for the supremely brilliant Sherlock whose keen powers of observation and deduction go beyond the super-human. This man can stare at a person or a corpse for just a few moments and then state virtually all of the pertinent facts about them in the blinking of an eye; rattling off the details like a man possessed. Simple clues like hairs on trousers, stains on the clothes, scratches on a phone or marks on the shoes or an item of jewelry are enough to inform him of such details as the person's exact whereabouts for the last 48 hours, what issues they have with rival siblings, who was looking at them on the train or where they went on holiday. This skill was well executed and proved an impressive party-trick at first but the novelty does start to appear contrived after the seventh or eighth time and does start to wear thin - although it's still interesting to follow.
Benedict Cumberbatch, then, does a fine job as the enigmatic Holmes and his machine-gun dialogue and quick-fire wit gets rattled off as smooth and as crisp as a cold bar of chocolate out of the fridge on a summer's day. But that's not to say that the sun permanently shines with such glistening radiance out of his bulbous proverbial. He is also a flawed character in that his passion for solving crimes and his driven attitude means that he has no time to form friendships; even John Watson, who he recruits as a room-mate, is seen more as an acquaintance and a sort of helper than a friend. Also, you can't help notice his immense arrogance, and it's his faith in his intellectual superiority that he has over everyone (with the possible exception of Moriarty) that makes him feel the need to utter put-downs at every opportunity. Still, these qualities, although negative, help to fill out the character of Sherlock and actually add to our appreciation of who he is and what he's about.And of course make us keep watching and coming back for more.
The pacing of the show is fast and gallops along at a quick tempo. Consequently there is no filler and the action never seems to drag like it can do in the epic that is Lost. As mentioned it's the crisp dialogue that partly accounts for this but the tight plot lines and the fact that every scene is germane also explains why the adventures are gripping. There are six stories to get your teeth into, all hinting at the ever-present spirit of Moriarty who seems to be responsible behind all the evil goings-on. The part of Moriarty himself (played by Andrew Scott) is hammed-up to extremes with the intonation in his voice going haywire to reflect his insanity but I guess an arch-nemesis of such caliber has to be played in such a wacky way. Of all the episodes, I'd say only the second episode of the first season ("The Blind Banker") falls short of the high quality of the rest.
Martin Freeman (as Watson), Una Stubbs (as the landlady, Ms Hudson) and Mark Gatiss (as the brother, Mycroft Holmes) all put on stellar performances but it's the straight-faced performance of Gatiss that is a stand out for me.
16
20 (VERY GOOD)
Thursday, 18 October 2012
Seven More To Consider...
Soon to follow will be my third review of a TV series that I have decided to explore out of a list of twenty that I mentioned on the blog 3 weeks ago. Quality TV has pretty much past me by over the last twenty years so over the summer I bought myself a new TV along with a library of DVD and blu-ray discs with the intention of catching up on what I've missed all this time. Seven more have come to light whilst researching and while I probably won't be buying all of these, I will likely add a few more from these seven making it a list of about 24 or so. I put them here just for the record...
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1. Boardwalk Empire (Ongoing)
2. Prison Break (4 Seasons produced - will just buy Season #1 for starters)
3. Homeland (Ongoing)
4. The Shield (7 Seasons produced - will probably buy the whole collection)
5. Sons of Anarchy (4 Seasons produced - will likely buy whole collection on blu-ray)
6. The X-Files (9 Seasons produced - undecided)
7. Firefly (1 Season of an unfinished production - undecided)
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Next up on my televisual feast of entertainment was a little BBC produced
number that goes by the name of Sherlock. This is just one of three UK based productions that has edged its way into my Top 20 list. The rest hail from the US where, nowadays, they do TV a lot better. As I have just finished watching the 6th and final episode of the two seasons, I'll be reviewing this next.
Anyway, I'm too tired to write this now (11:30PM and work tomorrow) so I'll bid you adieu until next time. Ta ta for now...
Uncle Wobble.
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